![]() This is too specific, but you could use the boat as reference to create this ability.įew questions regarding this asset and your other asset Super TileMap Editor. Swimming on water with swimming animation With time this could be added as well, but this is complex enough to require some time. Some quest don't need you to return to the NPC and reward you as sonn as the quest is complete. Basic quest system, Npc have some star icon upon them indicating they have a quest, you can enter dialog to aceept the quest, and they have "!" icon once you have completed the quest. ![]() This is in my list and at some point I would like to include this. Maybe I could add a container with a list of prefab items to be instantiated when the chest is open instead. Interactable animated objects with loot, you open a chest it plays an animation and display in a po pup what loot you found. If you add a gameobject target to follow in FollowerAI when the player is seen, this target property could be set also for neighbor FollowerAI close enough to the one that saw the player. Maybe this is more specific and not a generic feature at the moment. Ennemy alert system, one type of ennemy can push a scream or use an object to alert all ennemies around some distance It's called Sight Distance and you can decide if the blocked areas block the sight vision. You have this already in the FolloweAI component. Example of player and ennemy using a melee attack animation Thanks for your requests list, I answer you below:
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