Ultratron health regeneration4/1/2023 ![]() RT +5 per tick (and 1 per 2 additional enemies affected) R +3 (and 1 per 2 additional enemies affected) Note: Despite drowning being similar to life-draining debuffs, it only resets the RT and does not affect the RC and R. R is also affected by other items and buffs. Using an item does not count as moving.Īfter all of the above, if the player is in Expert Mode and does not have a Well Fed buff, R will be multiplied by 0.5. Also, standing still gives a 2.5X healing bonus compared to moving. So, for a brief conclusion: the longer player not getting hurt, the higher maximum health player has, the higher for the natural health regeneration rate. ![]() If the player is moving, it will be multiplied by 0.5.įinally, it will be rounded to the nearest whole number.If the player is standing still, R will be multiplied by 1.25.Then, the base Regeneration Rate R = (mHP / 400 * 0.85 + 0.15) * eRT Here is an illustration of the relationship between RT and eRT: After that, it rises by 1 every 10 seconds, to a maximum of 9. The time value starts at 0, and rises by 1 every 5 seconds for the first 30 seconds.A detailed definition can be found in the detailed explanation. time: factor for the time that passed until the last hit.health max: maximum Health of the player.The formula can be split in to 3 parts and a bit of rounding: Health regeneration (HR) is determined by the following formula:Īnd gives the health per second the player regenerates. The time the player has to wait until regeneration starts is highly variable from roughly 1/10th of a second to 17 seconds (32 seconds on Expert Mode) and is again dependent on maximum life, movement, and buffs/debuffs. Buffs and debuffs: for a feel you can have a look at the detailed explanation below, but keep in mind that the numbers do not represent health regeneration directly they are just factors (higher is better).Time since the player was damaged: the more time that has passed since the player was last damage, the higher their regeneration rate this caps at 60 seconds (1 in-game hour) after which the regeneration rate no longer rises.Rest: if the player is lying on a bed or sitting on a chair or sofa, their regeneration rate is boosted by a factor of ×1.5.Movement: if the player is standing still, their regeneration rate is increased by a factor of ×1.25.The player's maximum health: a higher maximum health means a faster regeneration rate.The rate at which the player regenerates health is dependent on five factors: If the player is not hit for a short time, health starts regenerating until the player is hit again. This page discusses how the player health regeneration mechanism works, and how equipment and buffs affect the regeneration rate.
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